Global Neurorehabilitation Gaming Systems Market Analysis, Trends and Opportunities 2020-2026
Summary -
A new market
study, titled “Global Neurorehabilitation Gaming Systems Products Market - Global Demand, Sales,
Consumption and Forecasts to 2020-2026“ has been featured on WiseGuyReports.
Global Neurorehabilitation Gaming
Systems Market Research Report—Forecast till 2025
Market
Analysis
The Global
Neurorehabilitation Gaming Systems Market is evaluated to exhibit steady growth
at CAGR of 17.3% during the forecast period and is expected to extent USD
89,361.8 Thousand by review time. Neurorehabilitation Gaming Systems is a
concept that uses virtual reality-based rehabilitation gaming, combines
specific rehabilitative principles with a psychometric evaluation to provide
personalized and automated training. The process involves fun, engaging, and at
the same time, beneficial to address patient’s disabilities; they can continue
this game based neurorehabilitation exercise at home.
Neurological
disorders like Parkinson’s, Alzheimer’s, stroke, epilepsy, multiple sclerosis,
and essential tremors propelling the growth of the global market. As per the
research, approximately 250,000 to 500,000 people suffer a spinal cord injury
(SCI) around the world every year. The rehabilitation of neurological disorder
needs repetitive, intensive, and goal-oriented therapy. Virtual reality (VR)
has the capability to gratify these requirements. Thus, the growth in
neurological disorders has increased the requirement for neurorehabilitation
gaming systems, which is positively impacting the growth of the global
neurological disorders market.
Market
Segmentation
The Global
Neurorehabilitation Gaming Systems Market has been categorized based on
Component, Application, and Modality.
By
component type, the Global Neurorehabilitation Gaming Systems market has been
sub-segmented into hardware and software. By application type, the market has
been segregated into brain stroke, Parkinson's Disease, multiple sclerosis, and
others. The modality segment divides the global neurorehabilitation gaming
systems market into tablet/smartphone and personal computers (PC).
Regional
Analysis
The
geographical analysis of the Global Neurorehabilitation Gaming Systems Market
has been spread across the Americas, Europe, Asia-Pacific, and the Rest of the
World.
The
Americas accounted for the largest market share of the global market and is
likely to continue to command the market during the assessment period owing to
the increasing geriatric population, product launches, and the rising number of
neurological diseases in the region.
Europe
would follow the Americas in terms of value during the forecast period owing to
the presence of favorable government initiatives & laws and target
population base, rising prevalence of neurological diseases presence of
developed economies such as Germany, the UK, and France.
Asia-Pacific
is estimated to be the fastest-growing market. An increasing number of
hospitals and growing healthcare infrastructure are likely to support the
growth of this regional market. However, the rising older population and the
high number of neurological diseases, 1.7 million people have Parkinson's
disease in China, attributes to the market expansion.
This large
patient pool is expected to offer significant market growth opportunities
during the forecast period.
The growth
of the rest of the world market is majorly attributed to the increasing number
of neurological disease cases and the rising geriatric population. For
instance, the share of the population over the age of 60 was about 8.1% in 2017
and reached 8.5% in 2018 in South Africa.
Major
Players
The
Prominent Players in the Global Neurorehabilitation Gaming Systems Market are
Nintendo Co., Ltd (Japan), Jintronix (Canada), MindMaze (Switzerland), XRHealth
(US), Barron Associates Inc. (US), and Neofect (US).
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