Global 3D Animation Market Analysis, Trends and Opportunities 2020 - 2024
Summary -
A new market
study, titled “Global 3D Animation Market - Global Demand, Sales, Consumption
and Forecasts to 2024 ” has been
featured on WiseGuyReports.
3D Animation Market Research Report
- Global Forecast to 2024
Global 3D
Animation Market Research Report: by Component (Hardware, Software, Services),
Technology (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects)
End-User (Media and Entertainment, Education, Healthcare, Architecture) and
Region (North America, Europe, Asia-Pacific, Rest of the World) - Forecast to
2024
Market
Analysis
3D
animation is a process of developing/creating 3D dimensional moving images in a
digital environment. 3D animation has undergone numerous innovations in recent
years. The trend supporting 3D animation has been steadily rising. 3D animation
has been growing most rapidly in the media and entertainment industry. This
technology provides view in various screenings and angles, making it look
lively. The demand for 3D animation is attributed to growing adoption of visual
effects technology (VFX) in movies, increasing demand for 3D visualization, 3D
gaming, and 3D mobile applications, and growing trend of digital marketing.
Demand growth of 3D animation software for creating 3D animation movies has
been pushing market growth globally. For instance, key market players in the
media and entertainment industry such as Universal Studios Inc., The Walt
Disney Company, Pixar, Warner Bros. Animation, DreamWorks Animation, and others
are adopting 3D animation software and technologies such as 3D modeling, motion
graphics, 3D rendering, visual effects, and special effects to build movies
which pushes growth for 3D animation market. However, rising examples of
software piracy is expected to restrict market growth. The 3D animation
infrastructure includes several components including hardware, software, and
services. The hardware segment in the global 3D animation market has been
further divided into motion capturing systems, workstations, and video cards
and GPU. Motion capturing systems transfer the movements of real-life actors or
objects in order to digital characters or objects. Motion securing systems are
mostly used to track various human movements as facial expressions and lip
movements digitally. 3D animation software will allow designers to create
objects and give them motion in virtual 3-dimensional space. 3D animation software
offers a range of functions including 3D modeling, rendering, and motion
capture of objects. The software segment has been sub-segmented into SDK,
plug-in software, and platforms. 3D animation platforms offer designers and
developers with tools and features to develop 3D animation-based software and
perform various tasks required for creating 3D animated videos. 3D animation
platforms offer features of 3D modeling, 3D rendering, and then adding visual
effects to films. The technology used for 3D animation is covering 3D modeling,
motion graphics, 3D rendering, visual effects, and others. Popular 3D modeling
software in the 3D animation market include Maya by Autodesk, Cinema4D,
Blender, and SketchUp among others. 3D modeling is an important step in a
process of 3D animation and they are widely used for different
applications.Existence of major key players such as Adobe, Autodesk Inc., and
Image Metrics are expected to drive the growth of the 3D animation market in
the North America region. Moreover, growing demand for 3D animation from film
industry in the US and Canada. The Global 3D Animation Market is expected to
expand at 13.8% CAGR during the forecast period 2018–2024.
Market
Segmentation
The 3D
animation market has been segmented by component, by technology and by end
user. By Component the market has been segmented into Hardware, Software and
Services. By Technology the market has been segmented into 3D Modelling, Motion
Graphics, 3D rendering, Visual Effects, and others, System Integration & Deployment,
and Support & Maintenance. By End-User the market has been segmented into
Media & Entertainment, Education, Healthcare, Architecture, and Others.
Regional
Analysis
Geographically,
the 3D animation market has been divided into North America, Europe,
Asia-Pacific, the Middle East & Africa, and South America. North America
accounted for the largest market share of 42.1% in the year 2017, with a market
value of USD 4,991.7 million; the market is expected to register a CAGR of
13.6% during the forecast period. Asia-Pacific was the second-largest market in
2017, valued at USD 3799.95 million; the market is expected to register the
highest CAGR of 16.5%.
Major
Players
The
proposed spectators in the global 3D animation market are huge corporates,
SMEs, distributors and wholesalers, Investors and trade experts, Governments,
associations and industrial bodies, etc. The major companies functioning in the
global 3D animation market are concentrating on firming their global ways by
entering into untouched markets. The major players in the global 3D animation
market are Autodesk, Inc. (US), Image Metrics, Inc. (US), Corel Corporation.
(Canada), Pixologic, Inc. (US), Maxon Computer (Germany), NewTek, Inc. (US),
Toon Boom Animation Inc. (Canada), SideFX. (Canada), Foundry Visionmongers Ltd
(UK), Trimble Inc (US), Adobe Systems Inc. (US), Sony Corporation (Japan), and
NVIDIA Corporation (US). Some of the key developments are In January 2019,
NVIDIA Corporation teamed with Autodesk to bring 3D animation 6K video editing
to laptops. The companies together provide GPU-accelerated ray trace with Maya,
Autodesk Arnold and 3ds Max. It increases performance speed in laptops as
compared to that of desktop PCs. In January 2019, Google LLC partnered with
Sony Pictures Image works to launch Open Cue, an open-source render manager.
This will allow Google to improve their rendering processes. In January 2019,
Adobe Systems Inc. acquired Allegorithmic, a French company, and maker of
Substance, the industry standard for 3D textures and material creation in games
and videos post-production. This acquisition allows the former to improve
capabilities of its products and strengthen the video game creators and VFX
artists, among others. In March 2019, Foundry Visionmongers Ltd launched Modo
13, a 3D modeling tool which enhances modeling, animation and rendering
capabilities. It introduced the GPU render with its first iteration of AMD
Radeon ProRender. In April 2019, Maxon Computers acquired Redshift Rendering
Technologies, Inc., a final frame rendering solutions provider. Such
acquisition is aimed at strengthening Maxon’s products and services.
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